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Post by Admin on Sept 28, 2012 17:52:28 GMT -5
Introduction to Character Creation To create a character you distribute points to different areas like Life, Strength and Defense. You also create things like a name and description for your character. You get to pick a race and class. You also get to choose how many points goes to each area but you only have a limited number of points. Don't use all your points on your stats since starting skills and starting equipment require points also. In the Next post is a character sheet guide for you to use when creating your character.
Note: You could copy and paste the Character sheet guide into a word document as a starting point for your character's stats.
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Post by Admin on Sept 28, 2012 18:30:10 GMT -5
Max number of total points: 3000
Name: (Name your Character) Race: (Human, Elf, Dwarf, Nymph, Orc) Gender: (Male, Female) Class: (Swordsman, Warrior, Archer, Thief, Healer, Mage, Rouge, Bard) Description: (Describe what your character looks like.)
Level: (Starting level is 1. Each level up you get 50 more points to distribute) Life Points: (Max 500) Attack: (Max 300) Strength: (Max 300) Dexterity: (Max 300) Agility: (Max 300) Defense: (Max 300) Intelligence: (Max 300) Magic: (Max 300) Skill Points: (Max 200) Magic Points: (Max 200)
Weapon Equip: Helmet Equip: Armor Equip: Accessory Equip:
Skill/Spell 1: Skill/Spell 2: Skill/Spell 3: Skill/Spell 4: Skill/Spell 5: Skill/Spell 6: Skill/Spell 7: Skill/Spell 8: Skill/Spell 9:
Experience: (Starts at 0. Every 100 Experience is a new level.) Gold: (Starts at 0) Items: (Starts Empty)
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Post by Admin on Sept 28, 2012 22:52:06 GMT -5
--------------------------------------------------------------------------------- Swordsman Starting Weapons --------------------------------------------------------------------------------- Short bronze Sword: +100 Attack (Costs 200 Points) Requires 100 Strength.
Short steel Sword: +150 Attack (Costs 300 Points) Requires 100 Strength.
Normal bronze Sword: +200 Attack (Costs 400 Points) Requires 200 Strength.
Normal steel Sword: +270 Attack (Costs 500 Points) Requires 300 Strength and 200 Dexterity.
--------------------------------------------------------------------------------- Warrior Starting Weapons --------------------------------------------------------------------------------- Wood Club: +50 Attack (Costs 100 Points) Requires 10 Strength.
Bronze Hand Axe: +150 Attack (Costs 300 Points) Requires 100 Strength.
Steel Mace: +200 Attack (Costs 400 Points) Requires 200 Strength.
Small Bronze Battle Axe: +400 Attack (Costs 500 Points) Requires 300 Strength.
--------------------------------------------------------------------------------- Archer Starting Weapons --------------------------------------------------------------------------------- Short wood bow: +70 Attack (Costs 50 Points) Requires 10 Strength and 100 Dexterity.
Medium wood bow: +100 Attack (Costs 100 Points) Requires 50 Strength and 150 Dexterity.
Crossbow: +170 Attack (Costs 200 Points) Requires 100 Strength and 100 Dexterity.
Elven Short Bow: +200 Attack (Costs 500 Points) Requires 200 Strength and 200 Dexterity. Note: Only the Elf race can use Elven weapons.
--------------------------------------------------------------------------------- Theif Starting Weapons --------------------------------------------------------------------------------- Bronze Knife: +50 Attack (Costs 50 Points) Requires 10 Strength.
Duel Bronze Knifes: +100 Attack (Costs 100 Points) Requires 20 Strength.
Steel Knife: +120 Attack (Costs 200 Points) Requires 50 Strength and 200 Dexterity.
Duel Steel Knifes: +240 Attack (Costs 400 Points) Requires 100 Strength and 200 Dexterity.
--------------------------------------------------------------------------------- Healer Starting Weapons --------------------------------------------------------------------------------- Wood Wand: +10 Attack +100 MagicPoints (Costs 100 Points) Requires 10 Strength, 100 Magic and 100 Intelligence.
Oak Wand: +10 Attack +200 MagicPoints (Costs 250 Points) Requires 10 Strength, 150 Magic and 150 Intelligence.
Wood Staff: +50 Attack +300 MagicPoints (Costs 400 Points) Requires 50 Strength, 200 Magic and 170 Intelligence.
Blue Staff: +50 Attack +400 MagicPoints (Costs 500 Points) Requires 50 Strength, 300 Magic and 200 Intelligence.
--------------------------------------------------------------------------------- Mage Starting Weapons --------------------------------------------------------------------------------- Wood Wand: +10 Attack +100 MagicPoints (Costs 100 Points) Requires 10 Strength, 100 Magic and 100 Intelligence.
Oak Wand: +10 Attack +200 MagicPoints (Costs 250 Points) Requires 10 Strength, 150 Magic and 150 Intelligence.
Wood Staff: +50 Attack +300 MagicPoints (Costs 400 Points) Requires 50 Strength, 200 Magic and 170 Intelligence.
Blue Staff: +50 Attack +400 MagicPoints (Costs 500 Points) Requires 50 Strength, 300 Magic and 200 Intelligence.
--------------------------------------------------------------------------------- Rouge Starting Weapons --------------------------------------------------------------------------------- Bronze Knife: +50 Attack (Costs 50 Points) Requires 10 Strength.
Short bronze Sword: +100 Attack (Costs 200 Points) Requires 100 Strength.
Short wood bow: +70 Attack (Costs 50 Points) Requires 10 Strength and 100 Dexterity.
Normal bronze Sword: +200 Attack (Costs 400 Points) Requires 200 Strength.
--------------------------------------------------------------------------------- Bard Starting Weapons --------------------------------------------------------------------------------- Wood Flute: +100 SkillPoints (Costs 50 Points) Requires 10 Strength and 100 Intelligence.
Tambourine: +200 SkillPoints (Costs 100 Points) Requires 10 Strength and 200 Intelligence.
Old Lute: +250 SkillPoints (Costs 200 Points) Requires 10 Strength and 200 Intelligence.
Fine Lute: +300 SkillPoints (Costs 300 Points) Requires 10 Strength and 200 Intelligence.
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Post by Admin on Sept 29, 2012 0:18:11 GMT -5
--------------------------------------------------------------------------------- Starting Helmets for all classes --------------------------------------------------------------------------------- Leather hat: +10 Defence (Costs 50 Points)
Leather helmet: +100 Defence (Costs 100 Points)
Bronze helmet: +200 Defence (Costs 200 Points)
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Post by Admin on Sept 29, 2012 0:23:14 GMT -5
--------------------------------------------------------------------------------- Starting Armor for all classes --------------------------------------------------------------------------------- Cloth shirt: +50 Defence (Costs 50 Points)
Leather Vest: +100 Defence (Costs 100 Points)
Bronze chainmail: +150 Defence (Costs 200 Points)
Bronze Armor: +200 Defence (Costs 300 Points) Requires 100 Strength.
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Post by Admin on Sept 29, 2012 0:34:34 GMT -5
--------------------------------------------------------------------------------- Starting Accessories for all classes --------------------------------------------------------------------------------- Wood ring: +50 Intelligence (Costs 50 Points)
Leather belt: +50 Defense (Costs 100 Points)
Wood Bracelet: +100 Intelligence (Costs 100 Points)
Silver ring: +100 Dexterity (Costs 150 Points)
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Post by Admin on Sept 29, 2012 0:50:52 GMT -5
When Creating your Character for the first time do not subtract from the SkillPoints. That is only in game play. It still costs Regular points when creating your character. --------------------------------------------------------------------------------- Swordsman Starting Skills/Spells --------------------------------------------------------------------------------- Hard Slash: Deal 500 Damage for 50 SkillPoints(Costs 400 Points) Requires 200 Intelligence.
Double Slash: Attack twice for 100 SkillPoints.(Costs 400 Points) Requires 150 Intelligence.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
Piercing Stab: Attack while ignoring your enemies defense and armor for 150 SkillPoints.(Costs 500 Points) Requires 200 Intelligence.
--------------------------------------------------------------------------------- Warrior Starting Skills/Spells --------------------------------------------------------------------------------- Smash: Deal 300 Damage for 10 SkillPoints(Costs 200 Points) Requires 50 Strength.
Strong Hit: Deal 700 Damage for 100 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 100 Strength.
Rage: Deal 400 Damage to all enemies for 100 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 100 Strength.
Strong Smash: Deal 900 Damage for 200 SkillPoints(Costs 700 Points) Requires 50 Intelligence and 200 Strength.
--------------------------------------------------------------------------------- Archer Starting Skills/Spells --------------------------------------------------------------------------------- Aimed Shot: Attack While Ignoring the enemies Armor for 10 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Counter: Next time you are Damaged Attack the enemy for 50 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
Flame Arrow: Deal 700 Damage to your enemy for 50 SkillPoints and 200 MagicPoints(Costs 500 Points) Requires 100 Intelligence and 200 Magic.
--------------------------------------------------------------------------------- Thief Starting Skills/Spells --------------------------------------------------------------------------------- Steal: Try to steal an item from your enemy for 50 SkillPoints(Costs 100 Points) Requires 100 Intelligence and 100 Dexterity.
Kick: Deal 100 Damage to your enemy for 50 SkillPoints(Costs 100 Points) Requires 50 Intelligence.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
Evade: Your enemies next attack does nothing for 100 SkillPoints.(Costs 400 Points) Requires 100 Agility.
--------------------------------------------------------------------------------- Healer Starting Skills/Spells --------------------------------------------------------------------------------- Heal: Heal 200 LifePoints to one ally for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Cure: Cure poison to one ally for 50 MagicPoints.(Costs 300 Points) Requires 50 Magic.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
Light: Cure Dark to one ally for 100 MagicPoints.(Costs 400 Points) Requires 100 Magic.
--------------------------------------------------------------------------------- Mage Starting Skills/Spells --------------------------------------------------------------------------------- Fire: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Ice: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Wind: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Earth: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Darkness: Cast Dark on one enemy for 100 MagicPoints.(Costs 300 Points) Requires 100 Magic.
--------------------------------------------------------------------------------- Rouge Starting Skills/Spells --------------------------------------------------------------------------------- Kick: Deal 100 Damage to your enemy for 50 SkillPoints(Costs 100 Points) Requires 50 Intelligence.
Meditate: Next attack turn you cannot miss for 50 SkillPoints.(Costs 100 Points) Requires 100 Intelligence.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
Strong Hit: Deal 700 Damage for 100 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 100 Strength.
--------------------------------------------------------------------------------- Bard Starting Skills/Spells --------------------------------------------------------------------------------- Folk Song: Heal 50 LifePoints to everyone in your party for 50 SkillPoints(Costs 100 Points) Requires 50 Intelligence.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
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