Post by Admin on Sept 29, 2012 1:16:43 GMT -5
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All Skills
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Hard Slash: Deal 500 Damage for 50 SkillPoints(Costs 400 Points) Requires 200 Intelligence.
Double Slash: Attack twice for 100 SkillPoints.(Costs 400 Points) Requires 150 Intelligence.
Triple Slash: Attack three times for 200 SkillPoints.(Costs 400 Points) Requires 200 Intelligence.
Xia Slash: Deal 600 Damage for 100 SkillPoints(Costs 400 Points) Requires 200 Intelligence.
Dark Slash: Deal 700 Damage for 150 SkillPoints(Costs 400 Points) Requires 300 Intelligence.
Dragoon Slash: Deal 900 Damage for 200 SkillPoints(Costs 400 Points) Requires 400 Intelligence.
Piercing Stab: Attack while ignoring your enemies defense and armor for 150 SkillPoints.(Costs 500 Points) Requires 200 Intelligence.
Smash: Deal 300 Damage for 10 SkillPoints(Costs 200 Points) Requires 50 Strength.
Strong Smash: Deal 900 Damage for 200 SkillPoints(Costs 700 Points) Requires 50 Intelligence and 200 Strength.
Death Smash: Deal 1200 Damage for 300 SkillPoints(Costs 700 Points) Requires 50 Intelligence and 400 Strength.
Strong Hit: Deal 700 Damage for 100 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 100 Strength.
Rage: Deal 400 Damage to all enemies for 100 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 100 Strength.
Red Rage: Deal 600 Damage to all enemies for 300 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 200 Strength.
Psycho: Deal 800 Damage to all enemies for 500 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 300 Strength.
Guard: +200 Defense for one turn(Costs 300 Points) Requires 100 Intelligence.
Aimed Shot: Attack While Ignoring the enemies Armor for 10 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Skilled Shot: Next attack can not miss for 50 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Counter: Next time you are Damaged Attack the enemy for 50 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Flame Arrow: Deal 700 Damage to your enemy for 50 SkillPoints and 200 MagicPoints(Costs 500 Points) Requires 100 Intelligence and 200 Magic.
Poison Arrow: Poison your enemy for 100 SkillPoints(Costs 500 Points) Requires 100 Intelligence.
Steal: Try to steal an item from your enemy for 50 SkillPoints(Costs 100 Points) Requires 100 Intelligence and 100 Dexterity.
Kick: Deal 100 Damage to your enemy for 50 SkillPoints(Costs 100 Points) Requires 50 Intelligence.
Evade: Your enemies next attack does nothing for 100 SkillPoints.(Costs 400 Points) Requires 100 Agility.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
Meditate: Next attack turn you cannot miss for 50 SkillPoints.(Costs 100 Points) Requires 100 Intelligence.
Folk Song: Heal 50 LifePoints to everyone in your party for 50 SkillPoints(Costs 100 Points) Requires 50 Intelligence.
Nature Song: Heal 100 LifePoints to everyone in your party for 100 SkillPoints(Costs 100 Points) Requires 100 Intelligence.
Holy Song: Heal 200 LifePoints to everyone in your party for 200 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Heal Song: Heal poison to everyone in your party for 100 SkillPoints(Costs 200 Points) Requires 100 Intelligence.
Life Song: Bring back to life one party member for 200 SkillPoints(Costs 400 Points) Requires 300 Intelligence.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
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All Spells
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Heal: Heal 200 LifePoints to one ally for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Heala: Heal 400 LifePoints to one ally for 150 MagicPoints.(Costs 300 Points) Requires 200 Magic and Level 5.
Healos: Heal 600 LifePoints to one ally for 250 MagicPoints.(Costs 400 Points) Requires 300 Magic and Level 10.
Cure: Cure poison to one ally for 50 MagicPoints.(Costs 300 Points) Requires 50 Magic.
Curea: Cure all status effects to one ally for 200 MagicPoints.(Costs 300 Points) Requires 200 Magic and Level 5.
Aquas: Cure Stun to one ally for 100 MagicPoints.(Costs 100 Points) Requires 100 Magic.
Light: Cure Dark to one ally for 100 MagicPoints.(Costs 400 Points) Requires 100 Magic.
Fire: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Firea: Deal 700 Damage to one enemy for 100 MagicPoints.(Costs 200 Points) Requires 200 Magic and level 5.
Fireos: Deal 900 Damage to one enemy for 150 MagicPoints.(Costs 400 Points) Requires 300 Magic and level 10.
Ice: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Icea: Deal 700 Damage to one enemy for 100 MagicPoints.(Costs 200 Points) Requires 200 Magic and level 5.
Iceos: Deal 900 Damage to one enemy for 150 MagicPoints.(Costs 400 Points) Requires 300 Magic and level 10.
Wind: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Winda: Deal 700 Damage to one enemy for 100 MagicPoints.(Costs 200 Points) Requires 200 Magic and level 5.
Windos: Deal 900 Damage to one enemy for 150 MagicPoints.(Costs 400 Points) Requires 300 Magic and level 10.
Earth: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Eartha: Deal 700 Damage to one enemy for 100 MagicPoints.(Costs 200 Points) Requires 200 Magic and level 5.
Earthos: Deal 900 Damage to one enemy for 150 MagicPoints.(Costs 400 Points) Requires 300 Magic and level 10.
Darkness: Cast Dark on one enemy for 100 MagicPoints.(Costs 300 Points) Requires 100 Magic.
All Skills
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Hard Slash: Deal 500 Damage for 50 SkillPoints(Costs 400 Points) Requires 200 Intelligence.
Double Slash: Attack twice for 100 SkillPoints.(Costs 400 Points) Requires 150 Intelligence.
Triple Slash: Attack three times for 200 SkillPoints.(Costs 400 Points) Requires 200 Intelligence.
Xia Slash: Deal 600 Damage for 100 SkillPoints(Costs 400 Points) Requires 200 Intelligence.
Dark Slash: Deal 700 Damage for 150 SkillPoints(Costs 400 Points) Requires 300 Intelligence.
Dragoon Slash: Deal 900 Damage for 200 SkillPoints(Costs 400 Points) Requires 400 Intelligence.
Piercing Stab: Attack while ignoring your enemies defense and armor for 150 SkillPoints.(Costs 500 Points) Requires 200 Intelligence.
Smash: Deal 300 Damage for 10 SkillPoints(Costs 200 Points) Requires 50 Strength.
Strong Smash: Deal 900 Damage for 200 SkillPoints(Costs 700 Points) Requires 50 Intelligence and 200 Strength.
Death Smash: Deal 1200 Damage for 300 SkillPoints(Costs 700 Points) Requires 50 Intelligence and 400 Strength.
Strong Hit: Deal 700 Damage for 100 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 100 Strength.
Rage: Deal 400 Damage to all enemies for 100 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 100 Strength.
Red Rage: Deal 600 Damage to all enemies for 300 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 200 Strength.
Psycho: Deal 800 Damage to all enemies for 500 SkillPoints(Costs 500 Points) Requires 50 Intelligence and 300 Strength.
Guard: +200 Defense for one turn(Costs 300 Points) Requires 100 Intelligence.
Aimed Shot: Attack While Ignoring the enemies Armor for 10 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Skilled Shot: Next attack can not miss for 50 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Counter: Next time you are Damaged Attack the enemy for 50 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Flame Arrow: Deal 700 Damage to your enemy for 50 SkillPoints and 200 MagicPoints(Costs 500 Points) Requires 100 Intelligence and 200 Magic.
Poison Arrow: Poison your enemy for 100 SkillPoints(Costs 500 Points) Requires 100 Intelligence.
Steal: Try to steal an item from your enemy for 50 SkillPoints(Costs 100 Points) Requires 100 Intelligence and 100 Dexterity.
Kick: Deal 100 Damage to your enemy for 50 SkillPoints(Costs 100 Points) Requires 50 Intelligence.
Evade: Your enemies next attack does nothing for 100 SkillPoints.(Costs 400 Points) Requires 100 Agility.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
Meditate: Next attack turn you cannot miss for 50 SkillPoints.(Costs 100 Points) Requires 100 Intelligence.
Folk Song: Heal 50 LifePoints to everyone in your party for 50 SkillPoints(Costs 100 Points) Requires 50 Intelligence.
Nature Song: Heal 100 LifePoints to everyone in your party for 100 SkillPoints(Costs 100 Points) Requires 100 Intelligence.
Holy Song: Heal 200 LifePoints to everyone in your party for 200 SkillPoints(Costs 200 Points) Requires 200 Intelligence.
Heal Song: Heal poison to everyone in your party for 100 SkillPoints(Costs 200 Points) Requires 100 Intelligence.
Life Song: Bring back to life one party member for 200 SkillPoints(Costs 400 Points) Requires 300 Intelligence.
Rest: Rest for a turn and heal 100 LifePoints to yourself for 150 SkillPoints.(Costs 400 Points) Requires 100 Intelligence.
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All Spells
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Heal: Heal 200 LifePoints to one ally for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Heala: Heal 400 LifePoints to one ally for 150 MagicPoints.(Costs 300 Points) Requires 200 Magic and Level 5.
Healos: Heal 600 LifePoints to one ally for 250 MagicPoints.(Costs 400 Points) Requires 300 Magic and Level 10.
Cure: Cure poison to one ally for 50 MagicPoints.(Costs 300 Points) Requires 50 Magic.
Curea: Cure all status effects to one ally for 200 MagicPoints.(Costs 300 Points) Requires 200 Magic and Level 5.
Aquas: Cure Stun to one ally for 100 MagicPoints.(Costs 100 Points) Requires 100 Magic.
Light: Cure Dark to one ally for 100 MagicPoints.(Costs 400 Points) Requires 100 Magic.
Fire: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Firea: Deal 700 Damage to one enemy for 100 MagicPoints.(Costs 200 Points) Requires 200 Magic and level 5.
Fireos: Deal 900 Damage to one enemy for 150 MagicPoints.(Costs 400 Points) Requires 300 Magic and level 10.
Ice: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Icea: Deal 700 Damage to one enemy for 100 MagicPoints.(Costs 200 Points) Requires 200 Magic and level 5.
Iceos: Deal 900 Damage to one enemy for 150 MagicPoints.(Costs 400 Points) Requires 300 Magic and level 10.
Wind: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Winda: Deal 700 Damage to one enemy for 100 MagicPoints.(Costs 200 Points) Requires 200 Magic and level 5.
Windos: Deal 900 Damage to one enemy for 150 MagicPoints.(Costs 400 Points) Requires 300 Magic and level 10.
Earth: Deal 500 Damage to one enemy for 50 MagicPoints.(Costs 200 Points) Requires 100 Magic.
Eartha: Deal 700 Damage to one enemy for 100 MagicPoints.(Costs 200 Points) Requires 200 Magic and level 5.
Earthos: Deal 900 Damage to one enemy for 150 MagicPoints.(Costs 400 Points) Requires 300 Magic and level 10.
Darkness: Cast Dark on one enemy for 100 MagicPoints.(Costs 300 Points) Requires 100 Magic.